Page Actions
Wiki Actions
User Actions
Submit This Story

Differences

This shows you the differences between two versions of the page.

en:users:tutorials:tutorial1:index [2010/03/01 16:46]
pascal
en:users:tutorials:tutorial1:index [2010/05/15 07:18] (current)
yottaflop
Line 1: Line 1:
-This is a tutorial placeholder. If you would like to write a tutorial, please edit this page.+In this tutorial, we'll be looking at the creation of a bouncing ball using Pencil Animation. We will be covering several  
 + 
 +different ways to so this, including: 
 + 
 +>> Plain bitmap frame-by-frame sketches 
 +>> Vector frame-by-frame sketches with filled color 
 +>> A less frame-by-frame way 
 + 
 +...and along the way covering concepts such as camera movement, sound/image files, and exporting. 
 + 
 + 
 +Let's begin by opening up Pencil and drawing a sketch. You don't need to use a tablet, but I highly recommend it. Note that  
 + 
 +when we open up the application, the pencil tool and Bitmap layer are selected by default. This means that we are drawing on  
 + 
 +the bitmap layer with the pencil tool. 
 + 
 +{{:en:users:tutorials:tutorial1:sketch1.jpg}} 
 + 
 +Next, click the little plus {+} icon next to where it reads, "Keys." This lower area is called the Timeline, and by clicking  
 + 
 +the plus, we can add a new frame to sketch on.  
 + 
 +{{:en:users:tutorials:tutorial1:keys.jpg}} 
 + 
 +Now, on our new frame, sketch a new location for the ball, using the //onionskin// as reference. You can toggle onionskin by  
 + 
 +using its buttons, also above the timeline. Also note the eraser tool (with some tablets, just use the "eraser" side of your  
 + 
 +pen) as well as the ability to edit past frames by moving the red frame scrub bar in the timeline. 
 + 
 +{{:en:users:tutorials:tutorial1:onionskin.jpg}} 
 + 
 +{{:en:users:tutorials:tutorial1:sketch2.jpg}} 
 + 
 +Continue adding frames and sketching until you have a bunch of frames on the timeline. To play your sketches back, set  
 + 
 +playback options, and then click the play arrow to watch. 
 + 
 +{{:en:users:tutorials:tutorial1:playback.jpg}} 
 + 
 +When you are satisfied with your progress, you can export an X-Sheet, frame sequence, movie, or Flash file by uisng  
 + 
 +File>Export. 
 + 
 +{{:en:users:tutorials:tutorial1:export.jpg}} 
 + 
 + 
 + 
 +Now let's move on to vector layers. We basically sketch a draft on the bitmap layer with the pencil tool, then use the  
 + 
 +paintbrush or pen tool to draw geometric paths/shapes on the vector layer. In additon, we are able to create new layers with  
 + 
 +the Layers: {+} tool, and rename them by double-clicking and entering a text value. Note that layers at the bottom of the  
 + 
 +timeline will be displayed in the workspace as "on top of" the other layers. 
 + 
 +Enough said on that matter for now. Let's select the vector layer, move to frame one, and outline the sketch in clean paths,  
 + 
 +closed if they're going to be filled with color later. 
 + 
 +{{:en:users:tutorials:tutorial1:vector1.jpg}} 
 + 
 +To fill a closed path or shape, first select a color over on the righthand side of the program. You could also create your  
 + 
 +own or edit one with the {+} button. Any color edits will change that color in all past instances of its use. Now, take the  
 + 
 +paintbucket tool, and click in an empty area that you want to color in. 
 + 
 +It's very likely that you'll get an error message very much like this one. 
 + 
 +{{:en:users:tutorials:tutorial1:error.jpg}} 
 + 
 +If this happens, try clicking in different locations. If that doesn't help, you can zoom in and out by using the hand tool,  
 + 
 +and right-click-dragging up/down. Don't zoom far enough that you can't see the entire path. 
 + 
 +{{:en:users:tutorials:tutorial1:out_of_bound.jpg}} 
 + 
 +Unfortunately, you might  need to take yet //another// step in fixing this. The last resort is to take the tool that looks  
 + 
 +like a finger pushing. With this tool, you can move the control points of your vector around. Try to separate the part where  
 + 
 +you finished the circle, like this: 
 + 
 +{{:en:users:tutorials:tutorial1:opened.jpg}} 
 + 
 +Now, carefully take one of the endpoints, and move it right on top of the other. Now they have been fused together, and we  
 + 
 +can fill with color. 
 + 
 +{{:en:users:tutorials:tutorial1:filled.jpg}} 
 + 
 +Also feel free in these cases to erase and start over. If you draw carefully enough, you may be able to avoid  
 + 
 +troubleshooting. 
 + 
 +Now, create new paths for the shadow and ground. Following that, you can create a vector frame for each frame of the sketch.  
 + 
 +You may also use the polyline tool for straight or perfectly curved lines: just click - click - click points until you're  
 + 
 +done, then press Return/Enter (or double-click your last point). You are //also// able to use the arrow tool to select vector  
 + 
 +paths -- this allows you to copy between frames, as well as move within a frame. 
 + 
 +This last part is a piece of the "less frame-by-frame" method. You can copy the ball, paste it on frames, and simply use the  
 + 
 +arrow tool to move and stretch/squish it. 
 + 
 +Another part of this method is the ability to create new layers for separate parts of the animation. For example, you can  
 + 
 +make a new layer, name it floor, and have just //one// keyframe on it. The layer will not change until you add another frame  
 + 
 +that's different. 
 + 
 +You may or may not want to order layers (top, bottom) to place objects over or under others. Just click and drag the layer  
 + 
 +name on the side of the timeline. 
 + 
 +Now just click the gray circle next to the bitmap (sketch) layer to turn it off. We don't want it to show up in the finished  
 + 
 +animation. 
 + 
 +{{:en:users:tutorials:tutorial1:bitmap_off.jpg}} 
 + 
 +Our animation looks a little flat, so lets add some shading on the ball. On bitmap layers, the pencil tool sketches, but on  
 + 
 +vector layers, it creates paths that can be used for filling color, without these paths showing up in the finished product.  
 + 
 +We know that these won't show up, because they are displayed as dashed lines. 
 + 
 +{{:en:users:tutorials:tutorial1:dashed.jpg}} 
 + 
 +Filled: 
 + 
 +{{:en:users:tutorials:tutorial1:shaded.jpg}} 
 + 
 +Note the color change; you might need to create your own to fit the object and mood of the scene. 
 + 
 +You can also cheat when filling shadows. 
 + 
 +{{:en:users:tutorials:tutorial1:cheat.jpg}} 
 + 
 +Now, let's add a camera layer. This allows us to move everything. Also, instead of making a new position at each frame, we  
 + 
 +can place a few different ones, and the computer will fill in the "between" frames. So go ahead and do that now. 
 + 
 +Okay, next we'll add a sound effect. Find/make a bounce sound, and make sure the file extension is .wav. If you need to  
 + 
 +convert it, try out the free software Audacity. Anyway, add a new sound layer, then use Edit>Import Sound. From there, you  
 + 
 +can move the timeline scrub bar (the red thing) off of the sound icon, select the icon, and move it to where you need. 
 + 
 +Select the camera layer, export, and you're done! YAY! 
 + 
 +{{:en:users:tutorials:tutorial1:done.jpg}}
 
en/users/tutorials/tutorial1/index.1267490782.txt.gz · Last modified: 2010/03/01 16:46 by pascal     Back to top