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en:users:tutorials:tutorial1:index [2010/03/01 16:46] pascal |
en:users:tutorials:tutorial1:index [2010/05/15 07:18] (current) yottaflop |
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| - | This is a tutorial placeholder. If you would like to write a tutorial, please edit this page. | + | In this tutorial, we'll be looking at the creation of a bouncing ball using Pencil Animation. We will be covering several |
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| + | different ways to so this, including: | ||
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| + | >> Plain bitmap frame-by-frame sketches | ||
| + | >> Vector frame-by-frame sketches with filled color | ||
| + | >> A less frame-by-frame way | ||
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| + | ...and along the way covering concepts such as camera movement, sound/image files, and exporting. | ||
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| + | Let's begin by opening up Pencil and drawing a sketch. You don't need to use a tablet, but I highly recommend it. Note that | ||
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| + | when we open up the application, the pencil tool and Bitmap layer are selected by default. This means that we are drawing on | ||
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| + | the bitmap layer with the pencil tool. | ||
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| + | {{:en:users:tutorials:tutorial1:sketch1.jpg}} | ||
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| + | Next, click the little plus {+} icon next to where it reads, "Keys." This lower area is called the Timeline, and by clicking | ||
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| + | the plus, we can add a new frame to sketch on. | ||
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| + | {{:en:users:tutorials:tutorial1:keys.jpg}} | ||
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| + | Now, on our new frame, sketch a new location for the ball, using the //onionskin// as reference. You can toggle onionskin by | ||
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| + | using its buttons, also above the timeline. Also note the eraser tool (with some tablets, just use the "eraser" side of your | ||
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| + | pen) as well as the ability to edit past frames by moving the red frame scrub bar in the timeline. | ||
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| + | {{:en:users:tutorials:tutorial1:onionskin.jpg}} | ||
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| + | {{:en:users:tutorials:tutorial1:sketch2.jpg}} | ||
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| + | Continue adding frames and sketching until you have a bunch of frames on the timeline. To play your sketches back, set | ||
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| + | playback options, and then click the play arrow to watch. | ||
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| + | {{:en:users:tutorials:tutorial1:playback.jpg}} | ||
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| + | When you are satisfied with your progress, you can export an X-Sheet, frame sequence, movie, or Flash file by uisng | ||
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| + | File>Export. | ||
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| + | {{:en:users:tutorials:tutorial1:export.jpg}} | ||
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| + | Now let's move on to vector layers. We basically sketch a draft on the bitmap layer with the pencil tool, then use the | ||
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| + | paintbrush or pen tool to draw geometric paths/shapes on the vector layer. In additon, we are able to create new layers with | ||
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| + | the Layers: {+} tool, and rename them by double-clicking and entering a text value. Note that layers at the bottom of the | ||
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| + | timeline will be displayed in the workspace as "on top of" the other layers. | ||
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| + | Enough said on that matter for now. Let's select the vector layer, move to frame one, and outline the sketch in clean paths, | ||
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| + | closed if they're going to be filled with color later. | ||
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| + | {{:en:users:tutorials:tutorial1:vector1.jpg}} | ||
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| + | To fill a closed path or shape, first select a color over on the righthand side of the program. You could also create your | ||
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| + | own or edit one with the {+} button. Any color edits will change that color in all past instances of its use. Now, take the | ||
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| + | paintbucket tool, and click in an empty area that you want to color in. | ||
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| + | It's very likely that you'll get an error message very much like this one. | ||
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| + | {{:en:users:tutorials:tutorial1:error.jpg}} | ||
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| + | If this happens, try clicking in different locations. If that doesn't help, you can zoom in and out by using the hand tool, | ||
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| + | and right-click-dragging up/down. Don't zoom far enough that you can't see the entire path. | ||
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| + | {{:en:users:tutorials:tutorial1:out_of_bound.jpg}} | ||
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| + | Unfortunately, you might need to take yet //another// step in fixing this. The last resort is to take the tool that looks | ||
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| + | like a finger pushing. With this tool, you can move the control points of your vector around. Try to separate the part where | ||
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| + | you finished the circle, like this: | ||
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| + | {{:en:users:tutorials:tutorial1:opened.jpg}} | ||
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| + | Now, carefully take one of the endpoints, and move it right on top of the other. Now they have been fused together, and we | ||
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| + | can fill with color. | ||
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| + | {{:en:users:tutorials:tutorial1:filled.jpg}} | ||
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| + | Also feel free in these cases to erase and start over. If you draw carefully enough, you may be able to avoid | ||
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| + | troubleshooting. | ||
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| + | Now, create new paths for the shadow and ground. Following that, you can create a vector frame for each frame of the sketch. | ||
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| + | You may also use the polyline tool for straight or perfectly curved lines: just click - click - click points until you're | ||
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| + | done, then press Return/Enter (or double-click your last point). You are //also// able to use the arrow tool to select vector | ||
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| + | paths -- this allows you to copy between frames, as well as move within a frame. | ||
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| + | This last part is a piece of the "less frame-by-frame" method. You can copy the ball, paste it on frames, and simply use the | ||
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| + | arrow tool to move and stretch/squish it. | ||
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| + | Another part of this method is the ability to create new layers for separate parts of the animation. For example, you can | ||
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| + | make a new layer, name it floor, and have just //one// keyframe on it. The layer will not change until you add another frame | ||
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| + | that's different. | ||
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| + | You may or may not want to order layers (top, bottom) to place objects over or under others. Just click and drag the layer | ||
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| + | name on the side of the timeline. | ||
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| + | Now just click the gray circle next to the bitmap (sketch) layer to turn it off. We don't want it to show up in the finished | ||
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| + | animation. | ||
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| + | {{:en:users:tutorials:tutorial1:bitmap_off.jpg}} | ||
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| + | Our animation looks a little flat, so lets add some shading on the ball. On bitmap layers, the pencil tool sketches, but on | ||
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| + | vector layers, it creates paths that can be used for filling color, without these paths showing up in the finished product. | ||
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| + | We know that these won't show up, because they are displayed as dashed lines. | ||
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| + | {{:en:users:tutorials:tutorial1:dashed.jpg}} | ||
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| + | Filled: | ||
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| + | {{:en:users:tutorials:tutorial1:shaded.jpg}} | ||
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| + | Note the color change; you might need to create your own to fit the object and mood of the scene. | ||
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| + | You can also cheat when filling shadows. | ||
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| + | {{:en:users:tutorials:tutorial1:cheat.jpg}} | ||
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| + | Now, let's add a camera layer. This allows us to move everything. Also, instead of making a new position at each frame, we | ||
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| + | can place a few different ones, and the computer will fill in the "between" frames. So go ahead and do that now. | ||
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| + | Okay, next we'll add a sound effect. Find/make a bounce sound, and make sure the file extension is .wav. If you need to | ||
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| + | convert it, try out the free software Audacity. Anyway, add a new sound layer, then use Edit>Import Sound. From there, you | ||
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| + | can move the timeline scrub bar (the red thing) off of the sound icon, select the icon, and move it to where you need. | ||
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| + | Select the camera layer, export, and you're done! YAY! | ||
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| + | {{:en:users:tutorials:tutorial1:done.jpg}} | ||